High Tide is a 2D Metroidvania built in Unity where the player
uses magic sand powers solve puzzles and fight enemies exploring the sunken depths of the past
in search of a lost family heirloom.
Product Owner & Lead Programmer
Team Size: 9
Scale: Demo
Development Period: May–July 2021
Tools Used:
C#
Unity
Git
Yarn Spinner
Features
Mysterious sand powers to vanquish foes, shield the player, and solve puzzles.
Music that changes its layering dynamically.
Sunken depths full of flora and old structures.
Player character that swims, runs, and jumps around.
Contributions
Programmed the player movement and sand mechanics.
Created a level editor that let the designers and artist save & load the contents for each room, and programmed a system to connect the rooms together in-game.
Incorporated Yarnspinner for all of the dialogue.
Coded a system that let the sound designers customize what music layers will fade in or out entering a room by changing the FMOD values.
Development of High Tide
Attending Rad Studio 2021, I worked with a remote team of nine people for eight weeks as
both Product Owner & Lead Programmer. I managed pipelines; programmed the gameplay and level
systems; and taught some of the team Unity, Git, and level building tools I made for them.