Nicholas Perell

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Archer Icon and Moon Icon on the left and right of the name Artemis

High Tide is a 2D Metroidvania built in Unity where the player uses magic sand powers solve puzzles and fight enemies exploring the sunken depths of the past in search of a lost family heirloom.

Product Owner & Lead Programmer

Team Size: 9

Scale: Demo

Development Period: May–July 2021

Tools Used:

C#

C#

Unity

Unity

Git

Git

Yarn Spinner

Yarn Spinner

Player character leaping over some spikes while using a shield made up of telepathically controlled sand to protect against some toxic, green liquid from pouring on them from above.

Features

  • Mysterious sand powers to vanquish foes, shield the player, and solve puzzles.
  • Music that changes its layering dynamically.
  • Sunken depths full of flora and old structures.
  • Player character that swims, runs, and jumps around.
Floating vial of sand tells the player "Let us show you the truth of this world."

Contributions

  • Programmed the player movement and sand mechanics.
  • Created a level editor that let the designers and artist save & load the contents for each room, and programmed a system to connect the rooms together in-game.
  • Incorporated Yarnspinner for all of the dialogue.
  • Coded a system that let the sound designers customize what music layers will fade in or out entering a room by changing the FMOD values.

Development of High Tide

Attending Rad Studio 2021, I worked with a remote team of nine people for eight weeks as both Product Owner & Lead Programmer. I managed pipelines; programmed the gameplay and level systems; and taught some of the team Unity, Git, and level building tools I made for them.