Ahoy! My name is Nicholas Perell.
I'm a game programmer & software engineer who excels in communication, technical research, and planning. I collaborate intentionally with my clients to give users an experience that communicates a sense of care was put behind it. Focus on (behavioral) AI, systems, narrative, UI, & gameplay programming. Well-versed in narrative structure, management, and writing.
Experience
Addagrams
Game Programmer (Freelance)
March–August 2023
Refactored existing architecture (e.g. event systems, popups, analytics, & puzzle generation) and coded new features (e.g. “reveal” power, friend leaderboard, & tutorial system) for the word game to launch in May 2023 on both Android and iOS. 5K downloads in 1st month.
Artemis
Open-Source Narrative Tool for Unity
For games where the order of who you talk to or what you do is variable, Artemis accesses rules and world state data to give the most appropriate and important delivery. It’s not about the means of delivery, like Ink or Yarn Spinner, but instead about deciding what should be delivered.
Project Nautilus
Technical & Narrative Director
August 2021–May 2022
First-person, exploration-based game built in Unity where the player takes the role of a remote drone operator working for Isthmus, a mega corporation, piloting into the unknown depths below.
Lenora Fedora
Game AI Programmer
January–May 2021
Third-person, 3D platformer and stealth game built in Unity where the player plays as the titular character, a hat person who is trying to explore a hat store to break out her hat friends—all while keeping out of sight (or running away!) from the Tall One.