Nicholas Perell

Experience Resume Blog Contact

Ahoy! My name is Nicholas Perell.

Nicholas Perell

I'm a game programmer & software engineer who excels in communication, technical research, and planning. I collaborate intentionally with my clients to give users an experience that communicates a sense of care was put behind it. Focus on (behavioral) AI, systems, narrative, UI, & gameplay programming. Well-versed in narrative structure, management, and writing.

Experience

Addagrams Gameplay of Addagrams where someone has spelt BIG FUN.

Addagrams

Game Programmer (Freelance)

March–August 2023

Refactored existing architecture (e.g. event systems, popups, analytics, & puzzle generation) and coded new features (e.g. “reveal” power, friend leaderboard, & tutorial system) for the word game to launch in May 2023 on both Android and iOS. 5K downloads in 1st month.

C#UnityGitFirestoreAtlassian
Artemis Game prototype with a fletcher showing the different dialogue arrows that store their lines, flag changes, and the archers that will require changes to be made to it.

Artemis

Open-Source Narrative Tool for Unity

For games where the order of who you talk to or what you do is variable, Artemis accesses rules and world state data to give the most appropriate and important delivery. It’s not about the means of delivery, like Ink or Yarn Spinner, but instead about deciding what should be delivered.

UnityC#GitInkYarn Spinner
Project Nautilus Sparse Voxel Octree used for 3D Pathfinding the underwater caves.

Project Nautilus

Technical & Narrative Director

August 2021–May 2022

First-person, exploration-based game built in Unity where the player takes the role of a remote drone operator working for Isthmus, a mega corporation, piloting into the unknown depths below.

UnityC#GitInkGoogle Cloud TTS
Lenora Fedora The Tall One looks around with Lenora hidding inside her hat to not be spotted.

Lenora Fedora

Game AI Programmer

January–May 2021

Third-person, 3D platformer and stealth game built in Unity where the player plays as the titular character, a hat person who is trying to explore a hat store to break out her hat friends—all while keeping out of sight (or running away!) from the Tall One.

UnityC#Git

Let's Work Together